D&D 4E Special
June 17, 2008
Until close of business on Saturday June 21st, any purchase of D&D 4E Players Handbook, DM’s Guide or Monster Manual will get your name entered to win one of three fabulous prizes. On June 22nd @ noon we will draw names to win one of the following. Participants do not need to be present to win.
DragonLance: Dragons of Krynn Stained Glass Piece Or one of two Larry Elmore signed/numbered Lithographs (Crimson Dawn or Dragons of Spring Dawning)



Chess Night!
June 2, 2008
Critical Effect Games is getting back to the classics. We would like to invite everyone every other Wednesday nigh to join us in friendly competition at the Medieval game of chess. We proudly announce the forming of the Critical Effect Chess Club. This is not a tournament or competition, all skill levels are welcome. Come in and learn to play or teach your best moves to your opponent. As months follow we will be having Chess Problem of the week and there is a possibility for clinics.
D&D 4th Edition Module
June 2, 2008

H1 – Keep On the Shadowfell
WOC217187400
Price $29.95
Page Count 64
An introductory 4th Edition D&D adventure for characters of levels 1-3
The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.
Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1–3. It includes three double-sided poster maps suitable for use with D&D Miniatures.
BRUCE R. CORDELL is an Origins Award-winning roleplaying game designer at Wizards of the Coast, Inc. whose previous design credits include the Complete Psionic supplement and the Expedition to Castle Ravenloft campaign adventure.
MIKE MEARLS worked as a freelance game designer before joining Wizards of the Coast, Inc. as a roleplaying game developer in 2006, developing rules mechanics for such products as the Tome of Battle: The Book of Nine Swords supplement and the Player’s Handbook II supplement.




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